Gamers Score Huge Victory as the Activist Gaming Journalists Take Massive L

AP Photo/Kamil Zihnioglu

"We're sending them all back to Door Dash." 

 According to The Game Business, data shows a steep drop in the number of articles being released from the "top" video game websites in Q1: 

Advertisement

The Top 135 video game websites published over 635,000 articles during Q1 this year, Press Engine data reveals.

That’s a drop of over 13%, or more than 100,000 articles, compared with the same period in 2024.

That number covers reviews, news, guides, features and code pages, and includes websites from around the world. A lot of the biggest drops were at guides-based publications, but there were also big declines amongst the major media outlets, including IGN, GameSpot, Famitsu and Eurogamer.

The best reaction came from Asmongold, arguably the West's most popular commentator on YouTube. 

"Put the fries in the bag." 

You may find it odd that there's a celebration happening within the gaming community over having less to read when it comes to the video game industry, but the rejoicing is, in fact, warranted.

The gaming press is filled to the brim with leftists who often either approached the subject with a socio-political bias that had no business being injected into the space, or weren't even gamers at all. Many of these so-called "top" gaming websites were just hives of activists looking to tell you why a game is racist or falls short of checking some social justice box. 

Advertisement

It also had a bad habit of attacking gamers themselves. 

For those who aren't in the gaming space, this would be like hearing that the legacy media was forced to lay off an incredible number of journalists and, as a result, there were a million or so fewer articles attempting to push a leftist narrative. 

This has been boiling up since all the way back in 2014 when the website then known as "Gamasutra" (rebranded to Game Developer) published the infamous article from Leigh Alexander titled "Gamers Are Dead," in which she wrote, "Gamers don't have to be your audience. 'Gamers' are over." 

As it turns out, when you're writing about video games, gamers do actually have to be your audience. 

Kotaku, one of the most infamous "gaming" websites, focused more on diversity metrics than the actual games themselves. It often attacks gamers, boiling down legitimate criticisms coming from the community as evidence of some social sin. For instance, when gamers called out DEI-focused games such as Concord and Assassin's Creed Shadows, Kotaku chalked it all up to hate from the gaming crowd despite there being very real reasons to come down on these games.

It's not the only one, either. For instance, GQ's UK culture writers accused gamers of having "toxic masculinity" when fans came down on Last of Us Part II.

Advertisement

Then, there was the Cuphead incident, where a game journalist couldn't grasp a simple jump mechanic, reinforcing to gamers that the people reporting on their culture and industry are wildly unqualified. 

This massive dip in articles is proof that gamers are winning, and the space is starting to heal. 

And this is pretty great, considering gaming is the largest entertainment industry in the world, and not by a little. The global gaming industry earned up to $184 billion a year, where the film industry makes $90 billion, and that's box office and streaming combined. It's filled with creators from the major corporate sector to a few dudes in a garage. 

It's easily the most influential space when it comes to entertainment and escapism right now, and seeing these activists lose their grip on it is great news for everyone, both in and out of the space. 

Recommended

Join the conversation as a VIP Member

Trending on RedState Videos